-- 5/30/12 Update --
Added the link to the bluebox assets packs ! Please check inside of the unity project for the terms of use and a short breakdown of the pack content.
-- 5/24/12 Update --
Added two more level design links, from the creator of counterstrike's Dust and Dust 2 - shows well how simple a great map design is at the start, and how it evolves!
Added a link to Coolman1081's topic on sketching ideas using Google's sketchup, then converting them into Unity 3D files.
Added a link to an all-fps level design community forum (
http://www.moddb.com/forum/board/level-design)
Calling all Map Creators, Gamers & UberStrike fanatics!
Blue Box was first launched last year as a way for us to rapidly prototype maps, integrate feedback and ship out maps to our community quicker than ever before. Through it we’ve launched some of our most popular maps ever including CuberStrike, which has enjoyed over 5 million plays in the last month.
Today, we’re proud to open up the Blue Box Initiative to the public!
Map Creators
Rapidly prototype ideas and gain real world user feedback from millions of users.
Submit and discuss your ideas for maps in our dedicated subforum and gain feedback from the UberStrike community. Maps will be voted on and once a week the best ones will be pushed live to every UberStrike player.
Once approved, you have the opportunity to work with Cmune artists to fully texture your map, win prizes & be credited as an official content creator in the game.
Community Members
Help shape the future of UberStrike and get exclusive first looks at new content.
Participate in the Blue Box initiative by championing what you love. Want to see a map where you have to spring grenade between acid waterfalls while dodging killer whales? Probably not. But, help give invaluable feedback to Map Creators and see more of what you love in game.
FAQ
How do I make a Blue Box map?
UberStrike is built on the cutting edge Unity3D engine. You can install it for free from the Unity3D website, then download the asset pack and get building.
Post up screenshots & videos to get feedback in the Blue Box forum and iterate on your design for the best chance of your map being selected to make it into UberStrike!
How do I submit my Blue Box map?
We’ve developed top secret technology which allows us to instantly receive your Blue Box map from your desktop straight to Cmune HQ. Just kidding - you can just email your project file to us (<!-- e --><a href="mailto:bluebox@cmune.com">bluebox@cmune.com</a><!-- e -->) along with your in game name.
What's in it for me?
We’ll work with you to provide exclusive feedback and real time user stats to help improve your map. Once it’s been approved by the Blue Box committee you’ll be credited as an UberStrike content creator in game.
On top of that, we’re in the midle of working out some prizes to compensate contributors. Watch this space. (If you have any specific ideas on how we should do that, let us know)
Who is the Blue Box committee?
Cmune staff, UberStrike moderators & special guests.
Do I get creative input on how my map is textured?
Of course! You’ll work directly with Cmune artists to help texture the map in a creative direction you see fit.
I have an awesome idea but I’ve never made a map before. Can I participate?
You don’t have to be an experienced map maker to get started. We welcome people to submit concept art and ideas for discussion in the Blue Box dedicated subforum.
HHHHHEEEEEEEELLLLLLLPPPPPP!
That wasn’t a question. But okay:
Downloads:
Unity3D:
http://unity3d.com/unity/download/
The Blue Box Asset bundle:
http://distro.client.cloud.cmune.com/Ub ... ox-1.0.zip
How to sketch and share you ideas :
viewtopic.php?f=29&t=23652
Other links:
Download Maya: (Student Edition):
http://students.autodesk.com/?nd=downlo ... er&ptid=14
Learn Maya:
http://www.worldofleveldesign.com/categ ... deling.php
On Level Design:
http://www.moddb.com/forum/board/level-design
http://www.worldofleveldesign.com/categ ... s_tips.php
http://www.johnsto.co.uk/design/making_dust
http://www.johnsto.co.uk/design/making_dust2
Or from the good people at Valve:
https://developer.valvesoftware.com/wik ... vel_Design
https://developer.valvesoftware.com/wik ... _Tutorials
Oh, and we’ll periodically hide little Easter Eggs and prototype new weapons in Blue Box maps, so keep your eyes peeled.
P.S. Hello Cmunity!
You might already know me from the Dundee server - I run around with the awesome prototype and vintage items you're all dying to have (and oftentimes kill me to have actually).
Aside from that I'm Game Director here at Cmune, and help on develloping and tweaking content for that game called Uberstrike that I'm sure you know about.
This post is the first of many great things to come with all things Blue Box. If you have any questions or suggestions, please let us know below!
Comments
Fїиal Faитa₴у Дґт ₴ноp
Speed Art Series
~Gunner_Dead_Eye~|-Astro|Chaos-
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0 • Off Topic Agree LikeChillingo-->GorillazSh@ck.Inc
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0 • Off Topic Agree Like---
I might get to work on this. Sounds like fun
Cheers,
Adam
~ Cyber Security | Lag Solutions | OptimizeD (FPS Solutions) ~
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0 • Off Topic Agree LikeThanks,
WHAT NOW
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1 • Off Topic Agree 1Like[TOOT]
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0 • Off Topic Agree LikeI'm gonna do it!
Spiegel
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0 • Off Topic Agree LikeGee, CMUNE, your really testing me here!
Dont know how good i will be, but sure, i will give it my best shot! :mrgreen:
+TrIgGeR+
<img
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0 • Off Topic Agree LikeNot yet !
Bluebox is here to allow creators as well as players to propose and vote ideas for the content. For now we'll be looking into providing you with two types of experiences :
- Fun
- Competitive
Fun maps can revolve around a few very simple and very straightforward gameplay ideas, whereas Competitive maps will be much more carefully design and much more iterated on.
On my end, this is how I like gameplay and level design to be develloped :
1: "Gameplay ideas" - drafts, moments of gameplay that combine level, weapons and items that we would like to play
2: "Level design draft" - a very simple layout that mixes these gameplay elements
3: "Bluebox & iteration" - a first simple bluebox in which the size and the balance of the map around these gameplay elements can start being tested and develloped
And this is why voting and discussing ideas by everyone is important even at the early stages - I really hope that content creators will read and pay attention to simple ideas proposed by players who don't have the time or skill to turn into maps and find inspiration there.
BUT that's only my approach to it, and I don't want it to be a pattern in the map creation for Uberstrike )
We'll give more detail and provide better guidelines soon with the help of the BlueBox Committee, so stay tuned!
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0 • Off Topic Agree LikeCheers!
THE ENDER's Channel > http://www.youtube.com/HailTheEnder
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0 • Off Topic Agree Likesure mine will get selected
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0 • Off Topic Agree LikeSignatures: No signature requests via PM system - use this topic please | 1v1 | Tactics & Strategies for the Pistol
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0 • Off Topic Agree LikeThey silenced my final address.
My books were burnt at the wayside;
They censored my words from the press.
http://www.youtube.com/user/CarlosSpicyWeiner7
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0 • Off Topic Agree Like1v1Thread All Stars Art Shop V8d Violated
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0 • Off Topic Agree LikeThanks K. Yen for the signature
Not the 1st one.
SHARPEST IN SNIPER AND SHOTGUN+CANNON CA
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0 • Off Topic Agree Like^ Made by me >3
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0 • Off Topic Agree LikeIf we or you will be the one who will name?
If we or you will be the one who will name the Blue Box Maps we made. We need not only to name it or feeling so awsome that you are good in arts or something.... when we name it lets ask Him/Her why he/she choose that name? or Why you like that name? or What is the meaning of that name or etc.....
If you will be the one who will name it?
If you will be the one who wil name it. Then we are free to make the Blue Box Map good
KiwiBird
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0 • Off Topic Agree LikeYou'll get to name it whatever you want. If we think it's a bad name though, we'll let you know.
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0 • Off Topic Agree Like--Deathwhisperer--
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0 • Off Topic Agree Like- Spam
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0 • Off Topic Agree LikeGreat, guys, I like the direction you're heading for as far as involving the community is concerned.
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0 • Off Topic Agree Like- Spam
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0 • Off Topic Agree LikeGH@$t Fighter
N3VER Give up !!!!!!!!!!!!!!!!
Proud Leader Of [{EWU}} : ELITE WARFIGHTER UNIT.............................................
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0 • Off Topic Agree LikeI have 1 question/ request .... would it be possible to add a option in the create a game section, that allows the player 2 turn off the texture/ skin . so the map can be played as a blue map. the reason for this is that for a great deal of players the only maps that we can play are the blue box maps. all the others require 2 much from my system and bring my fps down to a unplayable level. ... if for example cuberstrike is textured i will not be able 2 play any maps at all and that will be the end of my ubz playing forever,,,,,, and i think im not alone with this problem ...
Ok thanks ....
Hopalis
UberStrike player since Monday, June 06, 2011 &
Supporter of the Drunken Master!!
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